![]() ![]() I just want a happy ending for our band of five brothers. I'm not sure how reasonable this would be to implement though so I don't want to make too many determinations to what that could entail. perhaps if me met certain requirements we could undertake fights for additional unique gear, or even change the nature of certain story elements. Personally I'd love it if a 'New Game +' offered us the ability to see some story divergences. More Optional Missions could also afford the chance to design some interesting maps, to test players tactical skills in perhaps disadvantageous starts, or to undergo specific objectives simultaneous to regular combat. Things that don't need to break the game and it's difficulty progression, but perhaps offer some new options in how we handle fights. Some additional things to look at as a possibility could be more Optional Missions, new Skills/Spells, and maybe some more Unique/Legendary gear. Lost Eidolons Steam charts, data, update history. Take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield. Today, we bring a minor patch, version GM1.5.2.R19, to apply the following fixes and improvements. But we all seem unified that Rapport should be carried over for sure. Lost Eidolons is a turn-based tactical RPG with a gripping cinematic narrative, set in a waning empire riven by civil war. It would need to be determined how balancing/difficulty would work if things like Level, Gear, Items would carry over. Considering a 'New Game +', the common discussion seems to be on what would be carried over. ![]()
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